Piskel — Pixel Art & Sprite Editor
Draw pixel art and sprite animations, and export as PNG or animated GIF. Runs entirely in your browser — nothing you draw is ever uploaded.
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About Piskel — Pixel Art & Sprite Editor
Piskel is an open-source, Apache-2.0-licensed editor purpose-built for pixel art and sprite animation. It supports multi-frame animations with onion-skinning, a color palette manager, and export to PNG, animated GIF, or a spritesheet. The build here is self-hosted directly from the Piskel project's own source and runs entirely client-side: nothing you draw is ever uploaded.
How to use
- Draw on the pixel grid using the pencil, fill, and shape tools on the left.
- Add frames from the frame panel at the bottom to build an animation, and use onion-skinning to see the previous frame while drawing.
- Preview your animation in real time using the preview panel, adjusting frame speed as needed.
- Export your work via the export button as a PNG, animated GIF, or spritesheet.
Frequently asked questions
- Is my artwork uploaded anywhere?
- No. Piskel runs entirely in your browser via JavaScript — nothing you draw is ever sent to a server, including by this site.
- Can I make animations, not just static images?
- Yes — Piskel is built around multi-frame animation, with onion-skinning and a live preview so you can see how your frames play back.
- What can I export to?
- Piskel can export your work as a static PNG, an animated GIF, or a packed spritesheet for use in games.
- Is there a maximum canvas size?
- Piskel is designed for small, pixel-art-scale canvases — it works best at typical sprite sizes rather than large images.