Dev Tools

Piskel — Pixel Art & Sprite Editor

Draw pixel art and sprite animations, and export as PNG or animated GIF. Runs entirely in your browser — nothing you draw is ever uploaded.

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About Piskel — Pixel Art & Sprite Editor

Piskel is an open-source, Apache-2.0-licensed editor purpose-built for pixel art and sprite animation. It supports multi-frame animations with onion-skinning, a color palette manager, and export to PNG, animated GIF, or a spritesheet. The build here is self-hosted directly from the Piskel project's own source and runs entirely client-side: nothing you draw is ever uploaded.

How to use

  1. Draw on the pixel grid using the pencil, fill, and shape tools on the left.
  2. Add frames from the frame panel at the bottom to build an animation, and use onion-skinning to see the previous frame while drawing.
  3. Preview your animation in real time using the preview panel, adjusting frame speed as needed.
  4. Export your work via the export button as a PNG, animated GIF, or spritesheet.

Frequently asked questions

Is my artwork uploaded anywhere?
No. Piskel runs entirely in your browser via JavaScript — nothing you draw is ever sent to a server, including by this site.
Can I make animations, not just static images?
Yes — Piskel is built around multi-frame animation, with onion-skinning and a live preview so you can see how your frames play back.
What can I export to?
Piskel can export your work as a static PNG, an animated GIF, or a packed spritesheet for use in games.
Is there a maximum canvas size?
Piskel is designed for small, pixel-art-scale canvases — it works best at typical sprite sizes rather than large images.